Devlog 14 - Sprint 3
Fourteenth dev log for Production
What's been happening this week?
This week I worked on getting the end buildings made, Neon signs, Air vents, Textures and implementing it into unity with lighting and post processing.
These two builds are the end buildings, one with a baloney and one that doesn't, this gives a strange feeling on a huge building at the end of the street being evil. I want this building to stand out and be the evil colour in Tron (Orange) where as the building the player lives in is blue showing there good. This building was fun to make, I just extruded until I had something I liked the look of and then worked down from that to get what we have here.
These are the NEON signs that I have made to go around the city, These are just meant to indicate shops and other services available in the city that would usually be shown by NEON signs. These will be a nice shade of red standing out from the black and blue. Making these I looked up images of pre-existing neon signs and tranced around them and then extruded till I got the thickness I was looking for. This was super simple prosses and made it very easy to get a look I liked.
Next i made the vents that would go on the walls of the buildings to make them feel less flat. This didn't need to be very detailed because it was going to be at a far not close to the player at all, so little to no detail is needed other then it to look like a vent, simple to make just a cube and a cylinder extruded in different places.
This is how it turned out and i have to say it looks amazing, just the models with no textures and it comes out like this its astonishing. they theme and feel fit perfectly together you can real feel like your there. if i was to do it again i would make the road better. its good and works but it does feel little plain but nothing textures cant fix.
After doing some texture work I was able to get a look like this and I really love how this came out. It really brings the world to life. I decided to make the lines on the buildings a different material this was so in blender I could create a loop cut where I wanted it, and it would follow the building perfectly straight. Rather then doing this by hand causing a lot of time wasted I thought this was the best option.
After watching a few tutorials on lighting and post processing I came out with this product.
It turned out amazingly, setting the renderer to linier turning bloom on, making the colour grading set to ACES as well as turning vignette on i was able to product this. With the help of the shader I'm using making the buildings pop and allowing me to set my emissions quite high. it allowed for a great lighting set up (After about 12 hours of tinkering) and I'm thrilled by the result. Since it was my first time setting up the lighting it was incredibly time consuming but in the end it was worth it.
I then had a day left in the week and wanted to use a pack of particles iv had laying around for years at this point. I wanted to make it look like it was raining so I added some rain from this pack, scaled it up and changed some values to fit my own needs
Sprint 3
Sprint 3 I got a lot done, making huge progress and almost completing the outside entirely, the only thing left would be animation but I'm going to finish the inside before I made any progress on that. Very proud of the work I've been able to accomplish. So much work has been done this week.
Thoughts on progress
Work is coming along nicely soon I will have to take a break for when I have to do dissertation, so I might get swamped and not be able to do much work soon. But the work so far has come along well not really any hitches in the road leading to staggers.
Next Work Session
I plan on working on the interior getting all the models finished, laying them out correctly, texturing them and setting up the lighting (post processing will be copied from outside)














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