Twelve dev log for Production
What's been happening this week?
This week i have been texturing the model I made last week and then implementing them into unity allowing me to test there lighting.
Texturing them was quite easy to do, due to the way I unwrapped these. I have having issues with the kitchen wood texture but then I remembered the option called tri-plainer, I think it was called and it saved my life from struggle. It allowed the wood to wrap perfectly around and look realistic. after the week has past and looking back on these textures the kitchen ones are a bit to light for the rest of the environment so this is something that I'm going to have to change in the future.
I took the feed back i got from sprint 1 and turn the feedback into reality making the tv stand less "boring" and "square" making it nice and curved and not just flat this turned out amazingly and love the new design. for the window having one big one instead of having loads of small modes is obviously the correct choice, makes it look more cyberpunky.
After texturing them I imported them into unity and set up the shader I wanted to use on them this being Poiyomi. This is the shader I'm most comfortable using and love the look of. It makes it so everything looks alive rather then the default shader where its all very dull and boring. Some things id change with the texturing part is mostly just the bed, texturing something that is decimated is super difficult and not easy, there is some texture stretching in places, but with how I want the lighting you wont be able to see it as much so it should matter to much, if it does ill go back and fix the texture.

Since the models were in unity now I wanted to test out some lighting methods which at the time I thought looked nice but at the end of the week, now I think they look terrible and could be so much better. The textures pop out well but the lighting makes them look terrible. But I'm glad I tested the lighting before fishing all textures just encase something was so wrong and had to re do them all.
Sprint 2
This sprint went really well, in week one I felt I didn't do a whole lot due to having my time divided but after ramping it back up in week 2 with placing the models into unity and setting up the shaders and lighting it allowed me to see how much work I have actually done on this piece of work and feel much better about the work itself. The planning I have looks quite small but there huge tasks out of the way right at the beginning. The part missing in this sprint is "city" which was a bit of a over estimate that i could even do that this week with doing the kitchen as well.
Thoughts on progress
My progress was a bit slow at the beginning but this week pulled it back allowing me to get the models into unity and even test some lighting something I haven't ever done before. This is something I should have looked at during Pre-Production but I completely forgot it was a thing I had to do until it was mentioned last sprint. The lighting could have been so much better but for a first attempt I think it came out well but could definitely improve.
Next Work Session
Next week I'm going to make a start with the outside environment getting the buildings, end buildings, streets, neon signs, street lamps and all the lighting set up. also look up some tutorials to get better lighting
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