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Showing posts from May, 2023

Devlog 17 - Finish

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  Seventeenth  dev log for Production What's been happening this week? This week I have been setting up the animations and getting a FPS character into the room and doing my final checks around the place to make sure nothing has gone wrong and everything is ready for hand in. For the animations I made so the bike in the room would spin, and the bikes outside would drive around These came out super smooth but took me for ever to set up, the turning of the bikes on the road I wanted to be like the game/movie but making that look good is honestly really challenging. The flying ship was super easy to animate just took time getting the correct speed I wanted, it was either to fast or to slow but eventually I hit the sweet spot. That allowed for it to be seen but not for too long just like its flying. The cycle on the inside was super easy to make rotate because I just added an animation for it to rotate, split the bottom plate of the platform and made that spin at the same speed. T...