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Showing posts from April, 2023

Devlog 16 - Sprint 4

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Sixteenth  dev log for Production What's been happening this week? Easter break happened between hear and now and I took a bit of time off for myself because i have a rough month coming up with all the work needing to be done. This week I worked on Texturing the room, setting the lighting up and shader setup.  Here is the textures of all the items added and even redid some original ones: Since i havent set up any lighting yet everything is quite dark, due to wanting to have a night time theme. The kettle and the toaster are made of metal and can be clearly seen they are with imperfections and reflections using matcaps for a better look. These were very simple to set up but had a few inverted faces I had to fix The knifes and the cutting bored were super easy to do due to separating the handle and blade into different materials, i then painted on the metal bots of the handle and were were good to go. I changed the colour of the wood for the kitchen to be darker because it just ...

Devlog 15

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 F ithteenth  dev log for Production What's been happening this week? This week i worked on getting all the models done for the room. Here is an image of all the model newly added to the rooms The shelves I wanted to look like how the TV shelf did but more shelf like and this is what was produced. it used the same material as the TV self and the pillars around the house, saving on texturing them. The wires I just needed to be simple and the shader I'm going to use will make it look like there energy flowing through them making them look great, these are just curves I converted to meshes. The fish tank is made with planes inverted to make the glass so I can do funky stuff with the shader. The fishes were made by tracing around a real fish and then filling them in and extruding. the rocks are just iso spheres and the seaweed is just a plane. The toilet and sink where honestly quite hard to get the design I wanted. It went though a few phases till i got the design I was looking f...