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Showing posts from January, 2023

Dev Log 8.5

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 Quick last dev log for Pre Production I have put the block outs into the engine since I had forgotten to do that. When putting them in engine they came out well but for some reason the normal were broken and when I tried to fix them they smoothed and trying to un smooth them made the whole thing smooth, adding manual sharps didn't do anything. Since its a block out it doesn't matter to much but i think it was the act of exporting it then reimporting it that broke them, something to remember for next time I have to export and reimport something.

Dev Log 8

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Eighth dev log for Pre Production What's been happening this week? This week i have been looking at what needs done and completing everything that I believe is needed for Pre Production. most of my models should be made in production due to them being super simplistic and the big thing is the models for the actually room and city. I have been working on models and textures for Books, Light cycle, Speaker, Fire place, Candles, Cup, and the enemy ship. Some of these have textures some do not. i wanted to leave most of the texturing for Production. Here is the city block out that i did. It in UV mode because its really hard to show off in any other mode. This is to scale same as the room and is also perfect to what I'm looking for as a plane street. i think it came out great. This is the enemy ship that is from Tron I based my design off of it but I made it my own by making not as detailed due to it being in the distance rather then being up-close th...